The Effects of Ability Score Generation Methods and AD&D 1e Race & Class Choices

2025/02/12

At the beginning of the Advanced Dungeons and Dragons Dungeon Master’s Guide are four methods for selecting player ability scores using d6 dice. These methods differ in the amount of player choice they permit, average ability values, and the types of race and classes which are available to the player.

The four methods can be summarized as:

We can use Monte Carlo analysis to generate many sets of ability scores with each method quickly. For Method 4, we assume the set of scores with the highest sum is chosen. I tried to keep the number of graphs to a minimum, just what is needed to illustrate key points.

Histogram of ability scores for different ability score generation methods

Looking at these distributions, we can conclude a few things:

However, this is far from the whole story. The choice of method has a large effect on what classes and races are even available to players. We can examine all of the possible player choices for each race and class. Below are the odds of each class being available to the player as a human character.

class availability for human characters

There are some interesting take-aways here:

But what about other races? By and large, the story with other races isn’t much different. The extra restrivtions usually are not that big of a deal. The big thing that crops up is when you have races with maximum stats, Method 3 often means you have to either drop an ability score, or forego being a half-orc or dwarf. For the half-orc, that’s about 75% of the time.

But what about Prime Requisites? Prime requisites follow the same sort of pattern as before, with Method 1 being the best way to get a prime requisite for any class, followed by 2, 3 and 4.

But what about multi-class characters? These follow the same story as single class characters, albiet harder still than non-humans. The real trick here is that getting the full prime requisite is very rare.

Conclusions

Each method offers substantially different outcomes for the players.

Method 1 gives the player lots of choices ability to re-arrange scores, but you will see a wide range of ability scores, the number of bonuses will be limited, and you might have to take some maluses.

Method 2 also offers lots of choices for race and class because of re-arrangement of scores. However, this method will tend to produce more middle-of-the-road scores, with fewer bonuses and maluses than other methods.

Method 3 gives the least player choice, but rewards the player with the best ability scores. Expect to have characters with good ability scores outside the ones which most benefit their class.

Method 4 offers less choice than Methods 1 & 2, and actually suffers from the least access to sub-classes and difficult classes. Player characters will be probably have to accept some malus to get a character which otherwise makes the mark.

My personal conclusion from all of this, is to think about what role this PC is going to play when choosing a method for the player to roll with . If the goal is to play for years and become high level, Method 3 seems right. If the goal is to spin up a hireling to help in someone else’s adventure, Method 4 might be appropriate.